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Easy Pool Tour Rules and Regulations

Rules and regulations governing play in Canada's Easy Pool Tour 9-Ball competition system.

Sessions

Easy Pool Tour will have four 12-week sessions per year. Each session is independent of each other and winnings are distributed among the players with the best points of each session. There is a cost for entering each session that is based on each player’s skill level. There is no cost to join our Introductory Session. (See Costs section)

For each player, each session is applied one of three statuses. Assessment Status; this means that for this session, the players’ skill level is under assessment. Players in a session where their session status is ‘Assessment’ are only eligible to a limited share of the winnings for that session. The very first session that a player plays in is considered their assessment session. In addition to their first session, if a player misses four consecutive sessions, their first session back will be set as an assessment session. At the end of a player's assessment session, if their match results are in line with their stated skill level, their status will be changed to Preliminary.

Special Note: Since this upcoming Introductory Session and second session are an assessment and preliminary session for 'ALL' players that join the Introductory Session we see no need to cap any player's winnings and will have all players eligible for their full winnings. The only difference is, a limit will be put on the first place winnings and the rest will be spread out proportionately. Don't forget, the sooner you play your two assessment sessions the sooner you will be eligible for your full share of the winnings.

For our Introductory Session with \$25,000 in cash prizes being made available, a portion will be allotted to the top players of approximately \$1000 each and the balance in \$500 lots to the next top players. If we only had one purse an example would be \$1000 each to the top 5 players then \$500 each to the next 40 top players. Our innovative point system eliminates most ties.

Preliminary Session Status is similar to an assessment session except that you are eligible to approximately double your share of an assessment session winnings. Upon successful completion of a preliminary session, a player's status is upgraded to ‘Regular’. If at the completion of a session a player has their skill level changed or if they miss three consecutive sessions, their next session will have a preliminary status.

A player playing in a session where their session status is ‘Regular’ is eligible for a full share of their session winnings. (See Winnings Section)

Pool Halls

Each player must designate a pool hall as their ‘home pool hall’. A list of pool halls is made available to pick from or if a desired pool hall is not on the list, a player may choose to add a pool hall to the list. During session play, other players with the same pool hall preference may be challenged to matches. (See Challenges Section)

Each Pool Hall will be assigned one of five possible statuses:

  • Vacant – Pool Halls with no players that have this pool hall selected as their home hall. Vacant pool halls are available to be selected as home pool halls but serve no other purpose.
  • Inactive – Pool Halls with no active/pending players with this pool hall selected as their home hall. Inactive pool halls may contain players but those players have not joined the current session.
  • Pending – Pool Halls with less than 10 active/pending players with this pool hall selected as their home hall. Pending poolhalls may contain active players that can make challenges but the matches may not be played at pending pool halls. For this reason home players belonging to a pending pool hall may not challenge other home players belonging to other pending pool halls. (See Challenges Section)
  • Active – Pool Halls with 10 or more active/pending players with this pool hall selected as their home hall. Active players (See Players section) belonging to an Active pool hall can make challenges and resulting matches may be played at their active home pool hall subject to other EPT constraints. (See Challenges Section) Note: Active pool halls must have an Active Home pool hall Administrator.
  • EPTPoolHall – Pool Halls with 20 or more active players with this pool hall selected as their home hall. Active players (See Players section) belonging to an Active pool hall can make challenges and resulting matches may be played at their active home pool hall subject to other EPT constraints. (See Challenges Section)

Note: Active pool halls must have an Active Home pool hall Administrator.
Note: All players belonging to a home pool hall with an EPTPoolHall status are automatically active players.

In addition to each player having a home pool hall, players must select one or more ‘Preferred Pool Halls’. A preferred pool hall is a pool hall where the player is willing to travel to in order to play a match if necessary. It is a requirement that one EPTPoolHall (See above) must be on a player's preferred pool hall list. A player's home pool hall is automatically added to their preferred pool hall list. In order to make a challenge to another player (See Challenges Section) a player must have one EPTPoolHall on their preferred pool hall list such that there are 20 or more ‘Active’ players (See Players Section) available for challenges. When adding preferred pool halls, the active player count is shown for each pool hall.

Active Home Pool Hall Administrators

Active pool halls hosting EPT matches must have an Active Home pool hall Administrator. Pool hall administrators are normally the owner or manager of the pool hall.

The responsibilities of a pool hall administrator are:

  1. Verify players' IDs and initial skill levels (only once for new players)
  2. Corroborate contested matches (only with the score sheets)
  3. Maintain third copy of score sheets (only for that 12 week session)

9-Ball Players

When joining Easy Pool Tour your membership is free your first year. This covers a 12 month period including all of 2012. The following year players pay an annual membership fee of \$30.

Players’ first and last names alongside their skill level are visible to all players in the system and each player is assigned a session id number. This number is assigned randomly and changes for each player for each session. Other player information that is available to all other players is:

  1. Home pool hall
  2. PPA (Player Point Average)
  3. Opponents played and both player’s PPAs at the time of the match.
  4. Results of each match
  5. The total running average of all opponent’s comment values after 7 matches. (See Player comments on opponents’ skill levels)

When registering, players are requested to select their applicable skill level. This skill level ranges from three to twelve. Your initial skill level reflects your handicap level from previous pool leagues or tournaments. If you do not select a skill level, you will be assigned a skill level of 0 (zero). All players’ IDs and skill levels must be verified by a pool hall administrator from an ‘active’ pool hall prior to a player being able to 'play' in a session. (See Sessions Section)

Each player will be assigned one of four possible statuses:

  • Vacant – A player that has registered in a previous year but is not registered in the current year.
  • Non-Active – A player that has registered in the current year but has not enrolled in the current session.
  • Pending – A player that has enrolled in the current session but does not have an EPTPoolHall on their preferred pool hall list which is required to become active themselves.
  • Active – A player that is enrolled in the current session and has an EPTPoolHall on their preferred pool hall list.

Each player during a session has a player point average (PPA). This represents the running average of points earned during matches played to date. At the end of twelve matches, the session winnings are allocated to the players according to their skill levels and PPA. (See Winnings Section)

Challenges

Typically, the challenging player has the home pool hall advantage meaning that the match will be played at the challenging player's home pool hall. The two exceptions to this are when the challenged player does not have the challenging player on their preferred pool hall list meaning that they have not expressed an interest in playing at that pool hall. In that case, the challenger must play at the challengees pool hall. The other exception is when the status of the home pool hall of the challenger is ‘Pending’. Since matches must be played at an active pool hall, the challenger would need to play the match at the challengees pool hall.

Challengees have three days after the day the challenge was sent to respond and accept a challenge or the challenge is deleted from the system. Each player is limited to one outbound challenge (player makes challenge) and one inbound challenge (player receives challenge) at a time per match. Players may change up their outbound challenges as many times as they like. A player may not play the same player more than once during a session. Note: Three days are 3 calendar days which may consist of anywhere between approximately 72 hours and 96 hours depending on what time of the day the challenge was sent.

Challenges are communicated via email and players must login to the iPort application in order to respond to the challenges. Once a challenge is accepted or declined, the challenge is deleted from the system and if the challenge was accepted, a match is created. (See Matches Section)

Matches

Each session consists of twelve matches and all twelve matches must be played in order for a player to become eligible for their share of the session winnings with one constraint (see Note). At any time, players will be able to view the number of matches remaining to be played during the current session in order to qualify for winnings. Note: If for some reason beyond a player's control, they are not able to get their full 12 matches in, they will receive 115 points for each match not completed.

Entering Scores

Players must login to the iPort application in order to enter their match scores. These scores must be entered within one day after the match date or default scores of 115 points for both players will be assigned.

Note: Players have one full day after the day of the match to enter their scores which gives them a minimum of 24 hours and up to 48 hours depending on what time of the day the match was scheduled to play.

The onus of match score entry is assigned to the match winner however either player may enter the match score. If only one player enters the score, this score is officially recorded into the system on the second day after the match date. If both players enter match scores and the scores match, these scores will be entered into the system immediately. If these scores do not match each other, when the second day arrives after the match date, a default score of 115 points for each player will be entered into the system. In this case, either player may contact their pool hall administrator and produce an official scoresheet signed by both players. (See Scoresheet Section) It is then up to the discretion of the pool hall administrator to determine the correct match scores and adjust the end score results that were assigned to the match by the system. In the case of two non-matching scores being entered into the system by players, an email notification will be sent to each player advising them of the potential conflict.

Important Note: Scores can only be entered or altered in pairs to keep the integrity of the scoring system. At no time can individual scores be altered. If one player's score is changed, the opposition's score for that match is automatically changed alerting this other player.

Contested Matches have one week to be adjusted by the pool admin of the pool hall the match was played at. Once the week has passed this match is locked in and may not be adjusted even with regards to the score sheet. Please do not wait until the last few days. If the pool hall admin was given ample time and you have proof by email, then 9-ball@easypooltour.com may be able to do something about it.

When viewing match results, the matches are colour coded in iPort to reflect one of three conditions: * Orange – The match is open for scores to be entered. * Grey – The match is closed and contested. * Maroon – The match is closed and non-contested.

Player Comments on Opponents’ Skill Levels:

After each match when players enter their scores they will choice a comment relating to their opponent’s skill level. There are 7 comments to choose from with each having its own point value. The running average for the comment point values will not be available until after a player’s 7th match to keep them unbiased.

Points System

Easy Pool Tour uses a unique skill level point system unlike the traditional pool tours where players receive a number of points for each tournament played in depending on how well they placed. Instead, with Easy Pool Tour, each player for each match receive a 3 decimal point value depending on whether they win or lose their match and by how many games. The 3 decimal point system is used to help eliminate ties while giving players equally weighted points. Out of a maximum of 12 matches, players receive a point value reflecting their performance for each match played plus 115 points for each match missed then this value is divided by 12 to get their final PPA (player point average). PPA's are calculated after each match. Each match is near the importance of a play-off match. At the end of a session any matches that players were short of their 12 matches are given the value of a contested match score of 115 points. Also See: POINT SYSTEM under "Definitions and Rules"

PPA Rules for Playing and Scoring

PPA = player point average

THE INTEGRITY OF THE COMPETITION IS IN PLACE FOR THE MASSES.

PPA rules are used to make sure no players are able to build up an unrealistic lead or finish unrealistically. Simply put, they are there to protect and serve the players.

  1. Your first 7 matches are only given the point value of a hill match score. It only matters whether you win or lose and not by how many games.
  2. If a player who has already played 7 matches plays a player who has played less than 7 matches then this match can only be allowed a hill match score for the player with less than 7 matches played if he/she wins. If the other player who has played more than 7 matches wins, the score is recorded as is keeping within other PPA rules.
  3. For the 8th to 12th match players should try to play their matches against players that are within a 2.2 PPA range of themselves. Players that play against players with a PPA range difference of more than 2.2; the player with the higher PPA when winning will only be awarded a hill match loss score of 120.326 points. If their opponent wins, the score is recorded as is keeping within other PPA rules.
  4. The sum of a player's PPA plus the score of their next match divided by 2 must not exceed 132.400 points at any time or the match score will be lowered by the number of games needed to find the point value that will accommodate this rule.
  5. For the last 5 matches (8 to 12), players should not challenge or accept a challenge from a player that has a contested match still outstanding if they are concerned about their resulting PPA range limit.

These PPA rules have been put in place to keep the integrity of the competition.

Note: Just a little insight - PPA's are derived from each player's matches. Points are derived for both players from the result of their match. In order to adjust a player's PPA, this player's match points must be adjusted. If one player's match points are adjusted, their opponent's points for that match in affect will also be adjusted because match points can only be derived in pairs; the winner's points and the loser's points for that match. Players with a higher PPA difference of their opponents than the maximum allowed will be limited to a losing match score not allowing them to overwhelm their opponents. In essence, players will attempt to match up to their equals keeping the integrity of the competition in place.

Scoresheet

The results of each match must be entered into an official scoresheet form. These forms are available for download from the iPort application. These three-part forms must be signed by both players and the attending pool hall employee after the match is finished with one copy going to the challenger, one copy going to the challengee and the third copy left for the pool hall administrator. If match results end up being contested, this form will act as the official record. If the form cannot be produced a default score of 115 points will be assigned to both players.

Scoring

The number of games each skill level needs to win, in order to win the match, is indicated on the graph below by both the single numbers 7, 8, 9, 10 or 11 and by the two hyphenated numbers in the coloured area. The smaller number refers to the lower ranked player. The +9B, +8B, +7B, +6B indicates any one of these balls the lower ranked player may sink to win the match. If it's a +6B, this means the winning balls are the 6, 7, 8 and 9 ball. If it's a +7B then the winning balls are the 7, 8 and 9 ball. If it's a +8B then the winning balls are the 8 and 9 ball. Any one of these balls may be sunk at any time during a legal shot by the lower ranked player to win a game.

Don't forget! Players can challenge whoever they want and may accept or decline challenges from any player (with a couple exceptions). Players should have no problem finding an opponent close to their own skill level. Pros should never have to play a low skilled player unless of course they want to. We will probably find more lower skill levels challenging higher skill levels than visa versa because of the number of games raced to, the advantage of having more winning balls and playing in an alternate break format.

Winnings

The 9-Ball EPT Minor has two separate purses. One for skill levels 3 – 6 and one for skill levels 7 – 12. The payouts are based on the number of players competing for a specific purse and the individual player's PPA (player point average) at the end of each session. To view several sample purse payout scenarios, Click Here.

Costs

When joining Easy Pool Tour, your membership is free your first year. If joining half way through the year your membership is also free the following year. After that, players pay an annual membership fee of $30. Membership is free to spectators.

There is a fee required to ‘join’ each 12-week session. This fee is based on the EPT Minor or the EPT Major and on the skill level of the player as follows:

The EPT Major costs are referenced here for later purposes starting in 2012. Players may play in one or the other or both.

Costs listed below are "per 12-week session"

EPT Minor * Skill Level 3 & 4: \$40 * Skill Level 5 & 6: \$50 * Skill Level 7 & 8: \$60 * Skill Level 9 & 10: \$80 * Skill Level 11 & 12: \$100

EPT Major * Skill Level 3 & 4: \$120 * Skill Level 5 & 6: \$150 * Skill Level 7 & 8: \$180 * Skill Level 9 & 10: \$240 * Skill Level 11 & 12: \$300

The difference between the Minor and the Major other than the costs are:

  1. The Minor EPT has two separate purses; one for skill levels 3 to 6 and one for skill levels 7 to 12. The Major EPT has five separate purses; one for each paired skill level range 3&4, 5&6, 7&8, 9&10 and 11&12.
  2. The Minor EPT has four sessions independent of each other. The Major EPT has four sessions of which half the purse is paid out at the end of each session and the balance is carried over into the 4th session for a larger purse available to each skill level range of players who have qualified.

Definitions and Rules (in alphabetical order)

9-ball Rules

EPT uses World Standardized 9-ball rules with the exception of:

Depending on the skill level spread difference of both players more winning balls other than the 9 ball may be given to the lower ranked player.

If one of the lower ranked player’s winning balls is sunk on a foul, it will be treated the same as a 9 ball and must be re-spotted.

Any winning balls sunk out of order on a legal shot by the higher ranked player are not respotted. Alternate break format is used with the higher ranked player breaking first or if both players are of the same skill level, players will lag and the winner of the lag has the option to break.

If a match is not refereed, it will still be considered a cue ball foul if during an attempt to jump, curve or massé the cue ball over or around an impeding numbered ball, the impeding ball moves (regardless of whether it was moved by a hand, cue stick follow-through or bridge).

When a foul is called due to a player moving balls before or after the shot the position of the balls will be left as is unless a winning ball was sunk, then it will be re-spotted.

Either player may call a foul and the foul will be judged as if a referee were present. The only exception to this is if any balls have moved due to a foul they will not be re-positioned or moved back.

Players will call their own fouls on themselves and on their opponents. If both players disagree on a foul, the decision will be decided by flipping a coin. Either player may flip the coin and the other player will call it. The player shooting decides who flips the coin.

A foul called when shooting and sinking the nine ball or any winning ball that's disputed will be an automatic re-rack with the player last at the table breaking.

Matches may be played on any size table. The home player has the choice. When making or accepting a challenge if you have a preference for only one size table to play on make sure your opponent knows and has agreed otherwise you may be stuck playing on a size table you don't wish to play on.

Active Pool Hall

Is an EPT Home pool hall with 10 or more EPT Home players. Matches may only be played at Active pool halls. Players must be either pending or active to be included in this EPT Home player count.

Note: Active pool halls must have an Active Home pool hall Administrator.

Active Player

An active player is any registered EPT player playing in a current session belonging to a home EPTPoolHall or having an EPTPoolHall on their Preferred Pool Hall list.

Only Active EPT players may play.

An Active player belonging to a Pending Home pool hall may only challenge an Active player belonging to an Active Home pool hall.

Assessment Session

New player’s first time joining must be assessed.

The session an Easy Pool Tour Minor player must play, after missing four consecutive sessions.

The session an Easy Pool Tour Major player must play, after missing three consecutive sessions.

The session a player will play in, after completing an assessment session and their skill level is changed.

The only difference between an assessment session and a regular session is a player’s potential winning amounts. An assessment session player’s potential winnings are capped; equal to the lowest placement winnings. This will be the case except for Easy Pool Tour’s Introductory Session of which all players will be playing an assessment session. So instead of paying out the usual capped amounts, for our Introductory Session with /$25,000 in cash prizes being made available, a portion will be allotted to the top players of approximately /$1000 each and the balance in /$500 lots to the next top players. If we only had one purse an example would be /$1000 each to the top 5 players then /$500 each to the next 40 top players. Our innovative point system eliminates most ties.

Big Money 4th Session Only in the Easy Pool Tour Major

Players who have qualified by playing in 2 of the first 3 sessions and placed in the money in one of them play in the 4th session for the big money. This purse is approximately four times the amount of a regular session.

Breaking Alternate breaks with the higher skill level breaking first. If both players are of the same skill level, they will lag for break. The winner of the lag has the choice to break or have their opponent break. Note: The higher skilled player breaks first because they need to win more games and because of the alternate break format. If breaking goes back and forth until the win, the lower skilled player will always win.

Challenging Only active players are able to make challenges. Players belonging to Active Home pool halls may challenge any players belonging to Active Home pool halls and may only challenge players belonging to Pending Home pool halls who have them on their preferred pool hall list.

Players belonging to Pending Home pool halls may only challenge players belonging to Active Home pool halls.

Note: These rules are automated into the system so players can only make the proper choice.

Contested Match

  • A match that had incorrect scores entered.
  • A match that had disputed scores entered.
  • A match that had no scores entered.
  • A contested match will be decided by the scoresheet.

If a contested match cannot be decided by the scoresheet, both players will be given 115 points each for the match.

Each player needs a minimum of 9 official matches out of the possible 12 to qualify for winnings. Players will be given a maximum of 115 points for each match missed.

Note: Played matches that remain contested are not official matches. Contested matches have one week to be adjusted by the pool hall admin before they are locked in.

Designated Home Pool Hall The pool hall a player chooses as their home pool for that session. Players may keep the same home pool hall or may choose a different home pool hall each and any session.

Easy Pool Tour Player Is any registered Non-Active, Pending or Active Easy Pool Tour player who belongs to an Easy Pool Tour Home pool hall.

EPT Minor Player Is a player playing on the EPT Minor Tour.

EPT Major Player Is a player playing on the EPT Major Tour.

EPT Home Pool Hall Any participating pool hall that has an EPT player listed as having it as their home pool hall.

EPTPoolHall (a pool hall status) Any participating pool hall with 20 or more home EPT players.

Fouls: Players will call their own fouls on themselves and on their opponents. If both players disagree on a foul, the decision will be decided by flipping a coin. Either player may flip the coin and the other player will call it. The player shooting decides who flips the coin.

A foul called when shooting and sinking the nine ball or any winning ball that's disputed, will be an automatic re-rack with the player last at the table breaking.

Players having too many complaints against them by numerous players for calling fouls or fouling themselves will be scrutinized and risk being banned from the tour.

Hill Match Is a match where both players need one more game to win the match. For example, lets say the match is a race to 10 and both players have won 9 games each. Both players would be on the hill therefore when the match is won it would be known as a Hill Match.

Home Pool Hall Any pool hall that has an Easy Pool Tour player registered as a home player.

Only “Active” Home pool halls will host matches.

Home Pool Hall List All Easy Pool Tour Home pool halls that players have listed.

Inactive Pool Hall Is an Easy Pool Tour Home pool hall with one or more Registered Non-Active EPT players and no pending or active home players.

Lateness and No Shows Players who show up late (10 minutes) or not at all for their match will forfeit the match by one less game from a hill match. The player waiting for the late player has the choice of rescheduling the match, taking the win or playing the late player. This is as long as both players are within each others PPA range limit. If the late player has a lower PPA than this opponent that is outside the PPA range limit then the other player may only take their maximum allowed PPA score according to the PPA range limit rule.

See: PPA rules for playing and scoring.

Matches Rescheduled Players must give their opponents a 24 hour notice to reschedule their match. It is totally up to the players to decide if a 24 hour notice was given or whether the recipient of the 24 hour notice wishes to take a win for the match. This match will be awarded the points of a hill match in accordance with the PPA rules. Once a match has been set, it cannot be cancelled. It must be played or forfeited. Any matches forfeited will be awarded the points of a hill match. If a rescheduled match runs past its score entry time, it will be treated the same as a contested match. Once the match is played simply bring this to the attention of the pool hall administrator of the pool hall the match was played and have them treat it the same as a contested match. Matches must be played within a week of the scheduled match or will be locked in as contested. See: Contested Match

Note: It will be up to the discretion of the pool hall administrator to allow score changes for multiple match reschedulings per player after the first one of each player. Pool hall administrators are volunteers and should not be burdened with players who cannot keep their original commitments.

New Challenge Is any challenge made by an active player. When players list their preferred pool halls the home players of these pool halls (depending on the pool hall statuses) become part of the challenging player's challengeable list.

Pending Player Is any registered EPT player who has had their skill level confirmed and has joined the current session but is without a pool hall with an EPTPoolHall status on their Preferred Pool Hall list. Pending players may not play. A Pending player's session fee may be carried over to the next session(s) indefinitely or be refunded whichever is the player's preference. Refunds will not be available until the end of the year. Players going from a pending status to a locked in active status may not receive a refund.

Pending Pool Hall Is an EPT Home pool hall with less than 10 EPT Home players. Matches may not be played at an EPT Pending pool hall. Players must be either pending or active to be included in this EPT Home player count.

Player Status There are four player statuses; Vacant, Registered Non-Active, Pending and Active. Only Active players may challenge and play matches.

Point System To give you an idea of the point system, in each match, the winner receives a point value depending on how many games they lost while the loser receives a point value depending on how many games they won. The winner never receives more than double the point value of the loser. In other words, the loser never receives less than half the point value of the winner. Our innovative point system will be revealed when we reach a participating "Active" player count of 1000 players.

Pool Hall Status There are five pool hall statuses. Vacant, In-Active, Pending, Active and EPTPoolHall. Only Active and "EPTPoolHall" pool halls may host EPT matches.

Pool Hall Administrator Is a pool hall owner or manager who is willing to approve players' skill levels and change the scores of their home players' contested matches if necessary. Only active pool halls may have pool hall administrators.

Note: Pool hall administrators playing on the 9-ball EPT must have a 5 man committee (4 other players) for the purpose of governing the initial confirming of players' skill levels.

The responsibilities of a pool hall administrator are:

  • Confirm players' initial skill levels (only once for new players)
  • Corroborate contested matches (only with the scoresheets)
  • Maintain third copy of scoresheets

PPA Player Point Average

Also See top half for: PPA rules for playing and scoring.

PPT Player Point Total

Preferred Pool Hall List Your chosen pool halls from the pool halls listed where you prefer to play.

Preliminary Session The next session a new player must play after an assessment session.

The session a player must play after their skill level is changed providing it’s not a skill level change after an assessment session.

The session an Easy Pool Tour Minor player must play, after missing three consecutive sessions.

The session an Easy Pool Tour Major player must play, after missing two consecutive sessions.

The only difference between a preliminary session and a regular session is a player’s potential winning amounts. A preliminary session player’s potential winnings are capped; equal to approximately double the lowest placement winnings. This will be the case except for EPT’s Introductory year of which all players will be playing an assessment session followed by a preliminary session (if their skill level and performance permits). So instead of paying out the usual capped amounts, the winnings will be spread out amongst a larger percentage of the field allowing players to win top amounts.

Qualifying Session Any one of the first three sessions of the Easy Pool Tour Major.

Registered Non-Active Player Is any EPT player who is registered and has an EPT Home pool hall but is not playing in the current session. A Registered Non-Active player may or may not already have had their skill level confirmed.

Regular 4th Session Only in the Easy Pool Tour Major Is the 4th session of the EPT Major of which the players who did not qualify for the Big Money 4th Session will play in.

Regular Session Any session a player may win their full potential winnings of the purse of the EPT Minor or Major. Unlike an assessment or preliminary session where a player's potential winnings are capped. Players may be playing either one of an assessment session, a preliminary session or a regular session all in the same session. Also known as any one of the first three sessions of the EPT Major.

Scoresheet Players may print out their scoresheet with all the info pertinent to their match from the Easy Pool Tour website or your home “Active” pool hall may possibly supply blank EPT scoresheets to be filled out. These three part scoresheets "MUST" be filled out and signed by both players and the pool hall management; one for each player to keep and one for the home pool hall administrator to keep.

Sessions 1. 12 match session: * a) Number of matches per session. * b) Players must play a minimum of 6 matches to qualify for winnings. * c) May be played within 10 to 12 weeks 2. Assessment Session: see Assessment Session 3. Preliminary Session: see Preliminary Session 4. Regular Session: see Regular Session 5. Qualifying Session: see Qualifying Session 6. Regular 4th Session: see Regular 4th Session 7. Big Money 4th Session: see Big Money 4th Session

Skill Level Each player is designated one of ten skill levels for 3 reasons. The first reason is to help players find opponents of equal playing ability. The second reason is to help players compete against different skill sets of players while improving and honing their game. The third reason is to make it more challengeable, fun and competitive for the most players possible.

Vacant Player Is any EPT player from a previous year who has not registered for the current year.

Vacant Home Pool Hall Is any pre-registered EPT Home pool hall with no EPT Home players; or is any EPT pool hall that has one or more Vacant players.

Easy Pool Tour Rules and Regulations

If you have any questions about Easy Pool Tour Rules and Regulations, please post them in the pool rules forum.

...or view existing Easy Pool Tour Rules and Regulations questions in the forum.

Easy Pool Tour Rules and Regulations History

The Easy Pool Tour, and it's rules and regulations were created by Cam Cyr around 2009 in Ontario, Canada. The Easy Pool Tour is a Canada-based 9-ball league and competition system.

The official Easy Pool Tour Rules and Regulations are predominently observed in Ontario, Canada.

How to Play Easy Pool Tour and Regulations

Easy Pool Tour Rules and Regulations is created by:

  • Title: Easy Pool Tour Rules and Regulations
  • Author: (Cam Cyr)
  • Published: 5/2/2014 5:23:39 PM
  • Last Updated: 4/6/2019 3:15:22 AM
  • Last Updated By: billiardsforum (Billiards Forum)

Easy Pool Tour Rules and Regulations

The Easy Pool Tour Rules and Regulations article belongs to the Pool League Rules category.

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