gully-foyle on 2/3/2009 2:18:10 PM
I'm going back 40+ years, but these are the rules as I remember them:
1. Placement of the 'skittles.'
One black skittle goes on the Blue spot in the center of the table (on the dot). The others are placed thusly:
a) I believe the skittles are 3" high. The placement is figured out by laying a skittle down so that one end is at the edge of the Blue spot, aimed at directly a side pocket. A 'white' skittle is placed there. There should be room for a ball to pass between them (tough, but doable).
b) The same for the other side (toward the other side pocket).
c) Repeat so that the remaining two skittles are place 'in the same way,' but towards the foot and the end of the table (in line with the Brown spot and the Pink spot).
The result should be a 'diamond' placing of the skittles on and around the Blue spot.
The skittles are numbered: starting from the one closest to the Brown spot and going counter-clock wise: 1, 2, 3, 4.
Therefore the one toward the Yellow spot is "1," the one to the right side pocket is "2", toward the Pink spot is "3" and toward the left side pocket is "4."
The Black Skittle is worth "5."
One Red Ball is placed on the Pink spot to start. It is worth Three points if you sink it or sink the cue ball after hitting it.
The Yellow Ball is placed on the Brown spot. It is worth Two points if you sink it or sink the cue ball after hitting it.
A) Take a 'pea'
Each player takes a numbered 'pea' from the flask. The peas are numbered from 1 to 15. You keep this a secret. Your 'target' is "your pea" deducted from 31.
Therefore, if you have the "1" pea, your winning target is "30." If you have the "5" pea, your target is "26" and so on. The 'best' pea to have is the "15" pea, as you will need only "16" to win (15 deducted from 31).
We used to establish the shooting order by lagging before drawing peas.
B) How to Score
You MUST score points in two ways:
1. Sinking balls or caroming balls (making the cue ball strike both the Red and the Yellow), AND getting 'some' points by getting 'wood' (knocking down skittles at least once).
- Sinking the Red gets you three points.
- Sinking the Yellow gets you two points.
- Making a carom (striking both the Red and Yellow on the same shot) gets you two points.
IF YOU SINK ALL THREE BALLS (Red, Yellow and Cue Ball) on the same shot, YOU WIN AUTOMATICALLY (regardless of how many points you need or have).
2. Making 'wood.'
You can knock down skittles either with the cue ball or the Red or Yellow, BUT you must hit a ball with the cue ball first. That is: hit the Red or Yellow, making it knock down skittles, OR, hitting the Red or Yellow and rolling the cue ball to knock down skittles. The trick is: YOU CANNOT KNOCK BOTH WHITE SKITTLES and THE BLACK SKITTLE on the same shot. You must knock down the Black Skittle ALL BY ITSELF.
If you knock down White skittles, you score the value of the skittles knocked down:
- just the '1' skittle, one point
- just the '2' skittle, two points, etc.,
- the '1' and '2' = 3 points, etc.
d) if you knock down JUST the Black skittle, you get FIVE points, and a 'black' is scored for you (just mark it on the board with a "B").
Knocking down all the white skittles on the same shot, YOU WIN THE GAME AUTOMATICALLY (regardless of how many points you need or have).
This is not easy.
Now the scoring gets a little complicated. Remember, we always played this for money, so the rules get rather arcane. The thing to remember is you MUST get 'wood' (at least once), and you MUST score by sinking or sewering off a Red or Yellow.
So. . .
If you 'foul':
- Fail to hit a ball
- Knock down the Black and some White skittle(s)
- Fly off the table, etc.,
- Knock something over with your cue
(all basic fouls are considered 'fouls')
You LOSE ALL YOUR POINTS AND HAVE TO START OVER.
You are assigned a "Jit." (this is what we called fouls. They are cumulative.)
If you GO OVER your target (i.e., you have the 10 pea, need 21, and score more than 21 points), YOU LOSE ALL YOUR POINTS AND START OVER.
When someone wins the game, the following are the 'payout' rules:
- A set amount for each Black from EVERY player.
- A set amount for each JIT from every player.
- A set amount for winning the game itself.
Way back, we played for nickel and a quarter. A quarter for each Black and winning the game, Five cents for each "Jit" each opponent had.
If we were feeling rich and bloodthirsty, we'd play "Ladder," where the last finisher paid everyone above him, second-last ditto, etc. AND paid five cents for every stroke you were away from winning (i.e., if you needed 25 to win and only had 10 points, you paid Five cents for each of "15" points you needed) to the winner.
Other Basic Rules:
You cannot make the same shot more than three times in a row.
- you cannot sink the Red or Yellow more than three times in a row.
- you cannot make more than three caroms in a row.
- you cannot knock down the same skittle(s) more than three times a row.
To Start the Game:
Lag for shooting order (or just decide).
Cue ball in the "D," you must shoot the Red ball (on the Pink Spot).
Breaker shoots until he doesn't make points.
Keep track of the points make on the board, assigning 'Jits' and 'Blacks' as they occur.
To wrap up scoring:
Red (sunk or in-off) = three points
Yellow (sunk or in-off) = two points
Carom (hitting Red & Yellow with Cue Ball) = two points
You can 'combine' (make a carom AND sink or sewer off a ball) for cumulative points:
i.e., Hit Red, sink Red, Cue ball hits Yellow, Cue ball drops:
Red = 3 points
Carom = 2 points
In-off Yellow = 2 points
The shot is worth "7" points.
Add wood to the above and you score "7" plus the value of the skittles knocked down (ONLY white or JUST THE BLACK) for a maximum of "16" points on the above shot:
"7" for ball action
2, 3 and 4 Skittle for "9" more.
NOTE: if you knocked down ALL the white skittles you'd win automatically.
If you need more interpretations/rules, email me at firstname.lastname@example.org
Gullyphil on 8/12/2010 8:16:28 PM
The skittles game that I used to play in Singapore and parts of Malaysia is based also on 31 points total for a game.
10 light colored skittles and 2 black skittles. The light colored skittles are allocated points: 2 skittles each worth 1, 2, and 4 points; one skittle each worth 3, 5, 6 and 10 points. The black skittles are the "demons". Any player knocking either skittle down will be deemed "dead" and will have to start another game from scratch.
Balls: 2 white balls (strikers or handballs) and 1 red ball (object ball)
Placement of the skittles: (As you stand at the snooker "D")
On the right-hand side of the table: starting about 3 ft from the bottom of the table and moving up about 20 ins between skittles, you have the # 1, 6, 2 and 4 in that order.
On the left-hand side, in similar fashion, you have the # 3, 2, 4 and 1 skittles.
The # 5 skittle is placed on the pink-ball snooker spot. The # 10 skittle is placed on the yellow-ball snooker spot.
One of the two black skittles is placed inside the # 6 on the right-hand side of the table and the other black skittle is placed on the green-ball snooker spot.
The balls: one white ball placed midway between the yellow-ball spot and the right-hand edge of the table, and the other is placed midway between the green-ball spot and the left-hand edge of the table. The 2 white balls are differentiated (usually one is marked with a black spot) so that they can be placed on the correct spot.
The red ball is placed on the black-ball snooker spot.
The play: Each player draws a pea or seed from 10 seeds which are numbered from 7 to 16. They do not reveal their seeds to the other players. Depending on the number of their seed, they will need to knock down skittles which when added to their seed will total 31 for the game. Knocking down excess points in skittles will render them "dead" and they will have to start another game from scratch.
Players may use either of the white balls as a striker to hit the other white ball or the red ball. Any ball / s entering the pockets will be replaced on their designated spot.
Players are also required to guard against the next player to prevent them completing their 31 point game. Any player who allows the next player to have a direct game-shot will have to pay for the other players (except for the "dead" games that the other players committed themselves through knocking down one of the black skittles, or scoring in excess of the 31 points).
As can be imagined, the game requires good skills in handball and object ball control, potting skills, angles skills and safety play. It is a fascinating game, and I recall spending hours and hours playing it.
I hope to introduce it to the Pot Black Snooker saloons in Perth, Western Australia where I migrated to from Singapore some twenty years ago. In fact anyone connected to billiards and/or snooker in Perth is invited to contact me...
Hope the above helps.